I’ve been off the blogging path for a while, sidetracked by a number of projects that I have kept me quite busy for the last 3-4 months. One of those projects was an eTech Ohio Teacher Planning Grant program I have been leading called the Digital Text Initiative. Over the course of the 2011-2012 school year, I’ve been working with 9 K-2 teachers in 3 local districts to study the ways elementary teachers incorporate eBooks in their classroom.

This has been a great project, and one that was noticed by a writer from the New York Times. He published a piece titled “Bringing up an E-Reader” back in March that featured students, parents and a teacher from the DigiTXT program. I’m currently working on data analysis from a variety of sources and also starting to put together some of the greatest hits from the project for the a final report. This report is slated to be released as a white paper about mid-June. I was asked for 3 DOs and 3 DON’Ts for using eBooks that we could use in the white paper. Here they are.

DO:

  1. Look for eBooks with content that has direct ties to your curriculum and student’s personal experiences.
  2. Allow students opportunities to self-select eBooks for independent and shared reading experiences.
  3. Consider the role space plays in the reading experience and design a quality-learning environment for browsing/reading eBooks in the classroom.

DON’T:

  1. Select eBooks with multimedia or interactivity that is extraneous and/or not relevant to the story.
  2. Use an eBook with students until you have thoroughly previewed and evaluated its potential as an instructional resource.
  3. Underestimate the “WOW” factor that eBooks bring to the table. Use their natural engagement to capture reluctant reader’s interest and motivate them.

 

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One of the things I’ve been looking into lately has been mobile content creation. With the rise of the tablet, I’m finding k12 and adult students are eager for opportunities to learn just-in-time with their device of choice. From an instructional design perspective, this means that to deliver to any & all devices, you’ve got to be looking towards HTML5.

My developer colleagues at the University of Akron’s Center for Literacy cringe every time we talk about HTML5 and designing apps for iOS and Android. To them, HTML5 is a giant step backwards in terms of the complexity and richness of web apps that could be developed with other tools (RIP Flash).

They feel that in the HTML5 arena, animations are stripped down and much less interactivity is available. They are mostly right here. HTML5 has limited the types of instructional interactions we can offer all ages of students in the online environment. As we begin to design web-based user experiences in HTML5, we are essentially creating a duel interface that can be run through a desktop or laptop browser AND a mobile browser. Until mobile devices have processors equal to their desktop/laptop brothers, we’ll never be able to offer as rich of a learning environment on any type of mobile device, yet we are still going to develop custom digital content for mobile…

So what can the average educator do? Read the rest of this entry…

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