Embark on a transformative journey into the world of gamification in education. In this session, discover how teachers can harness the power of AI and Google Looker Studio to gamify their teaching, engaging students and fostering a dynamic learning environment. Explore real-world examples, practical strategies, and hands-on demonstrations to bring the excitement of gaming into your classroom.

In this 50-minute session, educators will delve into the art and science of gamifying their classrooms. We will explore the intersection of AI and Google Looker Studio, uncovering innovative ways to create immersive and educational gaming experiences. From personalized learning paths to AI-driven feedback, this session will provide actionable insights and practical steps for teachers to implement gamification strategies effectively.

Learning Objectives:

  1. Understand the concept of gamification in education and its potential impact on student engagement.
  2. Explore the capabilities of AI and Google Looker Studio in creating personalized and interactive learning experiences.
  3. Learn practical strategies for implementing gamification in various subjects and grade levels.
  4. Discover real-world examples of successful gamified classrooms using AI and Google Looker Studio.
  5. Gain hands-on experience in creating gamified elements for a sample lesson.

We experienced some technical difficulties during our presentation, so Dr. Hollinger was kind enough to create a Google Looker Tutorial, which you can access on ScreenPal. Thanks to all who attended!

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digitallearningday

Recently, the Ohio Board of Regents asked me to hold a webinar as part of Ohio’s celebration of Digital Learning Day. Today, I finalized the details of this event and I have shared them below. I’m looking forward to this webinar, as I have the opportunity to present with an outstanding second grade teacher from Green Local Schools, Ms. Kourtney Denning. Kourtney was part of my Digital Text Initiative back in the 2011-2012 school year and continues to be a leader in the classroom when it comes to digital pedagogies. Please join us for what promises to be an interesting and entertaining event!

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I facilitated two 135 minute discussions around the use of iPads in the classroom with teachers and administrators from the Brecksville-Broadview Heights City Schools (BBH) back at the end of August as part of their staff in-service day. Rather than deliver lecture style presentations over a ton of apps, I decided I wanted to create a more meaningful and engaging learning experience to use with the BBH staff.

The concept for the two sessions was to remix ideas and content I had seen used before in other professional learning settings. The first was an idea that I was familiar with from attending and leading conversations at Science Leadership Academy‘s EduCon. It involved the use of a conversation protocol to help guide the session. The second was drawn from a Media Scavenger Hunt that Dr. Wesley Fryer had put together for a session he led called “Simple Ideas for Powerful Sharing.” The final idea was adapted from something I’d seen David Jakes use as part of his What If? presentation series.

Sources

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One of the things I’ve been looking into lately has been mobile content creation. With the rise of the tablet, I’m finding k12 and adult students are eager for opportunities to learn just-in-time with their device of choice. From an instructional design perspective, this means that to deliver to any & all devices, you’ve got to be looking towards HTML5.

My developer colleagues at the University of Akron’s Center for Literacy cringe every time we talk about HTML5 and designing apps for iOS and Android. To them, HTML5 is a giant step backwards in terms of the complexity and richness of web apps that could be developed with other tools (RIP Flash).

They feel that in the HTML5 arena, animations are stripped down and much less interactivity is available. They are mostly right here. HTML5 has limited the types of instructional interactions we can offer all ages of students in the online environment. As we begin to design web-based user experiences in HTML5, we are essentially creating a duel interface that can be run through a desktop or laptop browser AND a mobile browser. Until mobile devices have processors equal to their desktop/laptop brothers, we’ll never be able to offer as rich of a learning environment on any type of mobile device, yet we are still going to develop custom digital content for mobile…

So what can the average educator do? Read the rest of this entry…

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